Now it’s Warden Bea’s turn to check in on her favorite duo of prisoners! Or, at least they’re really funny to watch when they’re chained together. At the moment—thanks for ruining it, Ei—they’re quite dull, as far as she’s concerned.
But that just means whatever the wardens will find in their heads is bound to be much more interesting, right?
She raps on their cell bars with just enough flourish to get a satisfying ring bouncing around the walls.
“Prisoners 012, Nobuko Yoshida and Shiori Yoshida… Ready for your projection, dears?”
Sat on her bed with her arms hugging her legs, Shiori doesn’t respond to the question, at least not verbally. She does instinctually nod her head, but pauses halfway through the motion to glance over at her sister. Old habits die hard.
Nobuko looks over, the smile on her face weak and tired. Even without the physical ties, she doesn’t stray far from her sister’s side. “Of course, miss. I hope you find whatever is shown enlightening.” She rises, and glances over to Shiori, an hand limply raised, beckoning. “Come along. There is work to be done.”
Obedient like a dog, Shiori silently gets up to follow Bea and Nobuko, her hat pulled down over her eyes. She hopes this projection will show her and her sister in a better life, but that’s a desire that remains unvoiced.
—
Again, Bea shoos you away so the chosen prisoner can be guided down the long hallway alone. By now it’s clear this walk is the only thing the wardens are so particular about keeping the prisoner alone for. Once they reach the courtroom, they don’t bother to keep you away as they set the prisoner up in the burnt chair as properly as they can. Perhaps it’s not worth the effort. Perhaps how you behave in the projections is a test in itself.
Regardless of their motives, a few of you make the trek yourselves today, finding the hallway only marginally less lonely with your company. The walls still seem stifling, the unnatural murmurs pressing in on you tighter.
But the courtroom is wide open, if barren, and there’s not much else to be uncomfortable about until the prisoner of the day is secured in place. A strange…—machine? Somehow enough of it remains in shadow to obscure any useful details—emerges from the wall to hover around the prisoner’s head, then everything but you and the wardens is swallowed by utter darkness.
It only lasts a moment, though. Once the shadow subsides, you find yourself seemingly somewhere else…