It’s time for the last of the prisoners’ projections, and it’s been… longer than usual. Like the wardens are dragging their heels a bit. But they can’t put it off for too long, can they?
So, with a sigh, Warden Bea approaches cell number 008 and raps her knuckles on the door.
“Ellie? Prisoner 008? You in there?”
No response. She flings the door open.
“It’s time for your second projection, if you have any comments you’d like to make regarding the circumstances of your crime… Ah.”
Ellie has been staying fairly isolated in her room. She looks up and gives Bea a hell of a glare, still not having forgiven any of the wardens for the punishment and theft she received as a result of her verdict.
Bea blows a lock of red hair out of her face. “Look, let’s just get this over with, ’kay? It’s not like we’re having a grand ol’ time here either. Now c’mon…”
Ellie still doesn’t respond, but she stands up. She closes her eyes and lets out a slow breath. Alright. It’s showtime.
Again, Bea shoos you away so the chosen prisoner can be guided down the long hallway alone. By now it’s clear this walk is the only thing the wardens are so particular about keeping the prisoner alone for. Once they reach the courtroom, they don’t bother to keep you away as they set the prisoner up in the burnt chair as properly as they can. Perhaps it’s not worth the effort. Perhaps how you behave in the projections is a test in itself.
Regardless of their motives, a few of you make the trek yourselves today, finding the hallway only marginally less lonely with your company. The walls still seem stifling, the unnatural murmurs pressing in on you tighter.
But the courtroom is wide open, if barren, and there’s not much else to be uncomfortable about until the prisoner of the day is secured in place. A strange…—machine? Somehow enough of it remains in shadow to obscure any useful details—emerges from the wall to hover around the prisoner’s head, then everything but you and the wardens is swallowed by utter darkness.
It only lasts a moment, though. Once the shadow subsides, you find yourself seemingly somewhere else…